After a few concepts from the 2D concept team (Raymond Sebastien, Edouard Boccard, Sergey Kritskiy) we needed to explore deeper the shapes, silhouettes and the functionality for animations with 3D concept models. I have sculpted, rigged and animated these concept models, and implemented them as placeholders. When it was approved, the character artist Tamás Kerti used those models as a starting point creating the final characters.